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View Part time Courses in Computer Arts in Spain 2019

Computer arts is a growing field of study that is slowly making its mark on the professional world. This program teaches students to work with new technology to create professional works of art suitable for the modern market and prepares them for work with movies, video games and other mediums.

Part time Course in Computer Arts in Spain

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3 Results in Computer Arts, Spain

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COCO - Escuela Europea para la Comunicación y Las Artes Visuales

Basic professional training to get started in 3D Animation. ... [+]

Basic professional training to get started in 3D Animation.

Agenda

The software

Maya interface Movement tools

Introduction to Animation

Brief theory of animation and principles of animation. Animation interface, Channel Box, TimeSlider, Graph Editor.

First contact with the Animation

Basic animation: Balls bouncing with difference of weights, concepts of timming and squash / strech overlapping, braking with pendulums and balls with tail. Fundamentals of balance and weight: ball with legs, balances and jumps. Mechanics of the lower part of the body Introduction to Blocking: Analysis of the pose and cycles of walking and basic jumps. Recipients

Students and others interested in the world of 3D computer animation (Designers, 2D animators, creatives, motion artists, etc.) who want to enter the world of animation and cinematics for videogames, movies or advertising. No previous animation experience is required to start this course.... [-]

Spain Alicante
November 2019
Part-time
85 hours
Campus
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COCO - Escuela Europea para la Comunicación y Las Artes Visuales

Basic professional training to develop your main ideas of characters and scenarios. ... [+]

Basic professional training to develop your main ideas of characters and scenarios.

Agenda

BLOCK 1 FOUNDATIONS

Fundamentals of Drawing I

Lace and Composition Value and Volume in Chiaroscuro.

Fundamentals of Drawing II

Types of perspective. Freehand perspective.

Fundamentals of Drawing III

Introduction to Anatomy Construction and synthesis of the Face Proportion of the human body Dynamic postures and perspective Anatomical study of characters Character analysis cartoon style Simplification and disproportion

BLOCK 2 GRAPHICAL REPRESENTATION TECHNIQUES

Graphical Representation Techniques II

The color. Theory and Application

Digital drawing

Bitmap illustration with Adobe Photoshop ... [-]
Spain Alicante
January 2020
Part-time
60 hours
Campus
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Escola de Cinema de Barcelona

Rigging is meant by the creation of the skeleton of a 3D model (joints, muscles and bones) needed for the animator can move and position their characters correctly. It is ... [+]

It is understood by Rigging the creation of the skeleton of a 3D model (joints, muscles and bones) needed for the animator can move and position their characters correctly. It is a fundamental for the character or 3D object can act realistically in the animated work before the animation step. The "rigging" is one of the specialties most valuable in the complex process of 3D animation.

To whom it is addressed To all those students, technicians or animation professionals with basic knowledge of Autodesk Maya program who wish to specialize in the office of Rigger through learning the tools necessary for creating a Rig. Course Objective To provide students with the necessary for the creation of rigs that provide optimal usability tools animator. For this, the student must assimilate specific techniques "Rigging" as: facial rigging, creating joints, blendshapes and controls generation tools, IKs and FKS learn the basics of skinning and deformation of expressions. Methodology Completely practical computer work individually and in a small group. Agenda ... [-]
Spain Barcelona
March 2020
Part-time
4 months
Campus
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